User Experience Manager - Remote
Posted 2025-04-06Position Purpose:
The User Experience Manager is responsible for attracting, retaining, and developing top talent focused on designing intuitive, quality products through collaboration with end users and modern software development teams. The User Experience Manager works closely with teams of designers to support in-depth business reviews, communicate and present across all levels of the organization, and support cross-functional product teams.
Key Responsibilities:  30% Strategy & Planning:  Gains a thorough understanding of customer and associate needs, both existing and potential, and uses that knowledge to help design enterprise products that provide Home Depot customers and associates with an unparalleled shopping experience  Aligns user experience efforts across products and projects  Communicates with key user and operational groups to understand business needs  Elicits ideas and assists team members with gaining shared understanding, and aligns the product team and stakeholders  Presents complex design concepts, user needs, and design rationale to multidisciplinary teams, as well as to key stakeholders and business partners  40% Delivery & Execution:  Provides guidance on design of products while keeping in mind dependencies and integration with other products across the enterprise  Documents, reviews and ensures that all quality and change control standards are met  Reviews recommended designs and work of UX team members to ensure that designs are aligned with company, stakeholder, and end user priorities  Receives and prioritizes incoming requests from business partners and stakeholders  Guides the analysis of user experience data and provides recommendations to address business needs  Coaches and pairs with product team members (UX, engineering, and product management) across product teams to design solutions and share best practices  Guides the creation of designs such that information is easy to find, consume and understand  Guides the communication of ideas and designs to end users and product team members  30% People:  Provides leadership, mentoring, and coaching to User Experience professionals  Attracts, retains, and develops top talent  Conducts annual and mid-year reviews, reviewing individual development plans and providing performance feedback  Fosters collaboration with team members (Engineering, Product Management, etc.) to drive value and identify and resolve impediments  Acts as a proponent of UX practices  Advocates for the end user and stakeholder by becoming associated with the product, empathizing with and understanding user needs  Guides more junior team members in strategy, alignment, analysis, and execution tasks  Participates in and contributes to learning activities around modern software design and development core practices (communities of practice)
Direct Manager/Direct Reports:
 Typically reports to the User Experience Sr. Manager, Technology Director or Sr. Director.
Travel Requirements: Â Typically requires overnight travel 5% to 20% of the time.
Physical Requirements: Â Most of the time is spent sitting in a comfortable position and there is frequent opportunity to move about. On rare occasions there may be a need to move or lift light articles.
Working Conditions:
 Located in a comfortable indoor area. Conditions could produce mild discomfort on occasion.
Minimum Qualifications: Â Must be eighteen years of age or older. Â Must be legally permitted to work in the United States. Â Must be legally permitted to work in the United States
Preferred Qualifications:  5-7 years of relevant work experience  Experience working as a UX Designer or Researcher in a modern software development based enterprise environment and overseeing team members  Proficiency in guiding more junior team members through User Experience fundamentals in a professional setting  Experience managing and growing team members in a professional setting  Experience balancing workloads across teams  Mastery in one or more of the following disciplines: user research, interaction design, information architecture, visual design; Experience with the others  Mastery in translating user needs into visual assets and guiding others to do so  Mastery in working as part of a collaborative, cross-functional modern software development team
Minimum Education:
 The knowledge, skills and abilities typically acquired through the completion of a bachelor's degree program or equivalent degree in a field of study related to the job.
Preferred Education:
 No additional education
Minimum Years of Work Experience:
 5
Preferred Years of Work Experience:
 No additional years of experience
Minimum Leadership Experience:
 None
Preferred Leadership Experience:
 None
Certifications:
 None
Competencies:
 Attracts Top Talent: Attracting and selecting the best talent to meet current and future business needs
 Balances Stakeholders: Anticipating and balancing the needs of multiple stakeholders
 Builds Effective Teams: Building strong-identity teams that apply their diverse skills and perspectives to achieve common goals
 Collaborates: Building partnerships and working collaboratively with others to meet shared objectives
 Communicates Effectively: Developing and delivering multi-mode communications that convey a clear understanding of the unique needs of different audiences
 Develops Talent: Developing people to meet both their career goals and the organization's goals
 Drives Engagement: Creating a climate where people are motivated to do their best to help the organization achieve its objectives
 Drives Vision and Purpose: Painting a compelling picture of the vision and strategy that motivates others to action
 Manages Ambiguity: Operating effectively, even when things are not certain or the way forward is not clear
 Organizational Savvy: Maneuvering comfortably through complex policy, process, and people-related organizational dynamics
 Situational Adaptability: Adapting approach and demeanor in real time to match the shifting demands of different situations
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