Environment Artist - Hard Surface
Posted 2025-04-06Description:
 Create painterly vehicles, guns, hard surface props, textures and materials
 Collaborate closely with our Art Team and Game Designers to create stunning, stylized 3D environments and bring our game worlds to life
 Iterate on an idea and take an asset to a final optimized state while applying the provided feedback
 Work with our team to learn different game making processes and bring creative ideas that can push the environment in new ways
 Participate in playtesting and engage with team members in order to enhance the game through collaborative development
 Work within a very small environment art team where collaboration, mutual aid and self critique are key
Requirements:  3+ years of experience working in games  Shipped Games in Unreal Engine 4/5  Deep knowledge of either Maya, Blender, 3ds Max. Deep knowledge of Photoshop, Zbrush, Substance, Marmoset and other 2D/3D tools  Expertise in Hard Surface modeling  Deep understanding of PBR rules and how to break them  Deep understanding of forms, shape language, design, light and composition  Perfect understanding of Retopology, UVs and baking techniques  A passion to get out of your comfort zone, improving and learning new techniques and processes
Benefits:
 Profit sharing and company equity to all employees, regardless of location
 Industry leading medical, dental, and vision plans
 Employer sponsored basic life insurance & AD&D
 401k retirement program
 Flexible work hours
 Unlimited PTO and sick time
 Paid parental leave
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