Senior Game Artist - Hole.io

Posted 2025-04-06
Remote, USA Full-time Immediate Start

Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.

This position can be fully remote, ideally within CET +/-2h.

Team

Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.

Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher

You will be joining one of our Live Studios, working on

Hole.io.

Role

We are seeking a talented Senior Game Artist to work on our

Hole.io game. The ideal candidate will have a diverse skill set in 3D art creation and will be responsible for creating and implementing 3D assets in Unity. You will work closely with our developers to integrate new art features effectively.

Profile


  • Minimum 4 years of experience as a Game artist or any other relevant experience in the gaming industry, preferably in mobile games.

  • Excellent communication skills with team members of different departments.

  • Familiarity with remote optimised workflows, able to work with autonomy and asynchronous communication

  • Commitment to meeting deadlines without compromising quality.

  • Aligning the art team's output with the studio and Art director’s vision.

  • Passion for casual games and extensive knowledge of different game genres across all platforms.

  • Strong knowledge of the technical constraints relating to Unity engine and level editors.

  • Proactive attitude and strong work ethic to inspire others.

  • Excellent written and spoken English.
  • Benefits


  • Best-in-class compensation

  • Other benefits according to the country you reside
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