Senior Effects Technical Director

Posted 2025-04-05
Remote, USA Full-time Immediate Start

Description:
• The Effects Technical Director generates FX animation, procedural simulation, dynamic simulation, particle and fluid systems for feature film visual effects.
• Responsible for lighting, rendering and moderate-level compositing of complex shots with guidance from their supervisors.
• Designs and creates FX animation, procedural simulation, dynamic simulation, particle and fluid systems.
• Light complex/multiple creatures (hairy or furry creatures) and elements.
• Responsible for setting-up and wrangle heavy particle effects and enormous crowd shots.
• Excellent pipeline scripting ability.
• Solid compositing ability, can wrangle blue-screen extractions, working understanding of Nuke.
• Can write plug-ins, debug simulations and write set up and surface shaders with proficiency.
• Can write/hack procedural surface shaders and volumetric shaders with proficiency.
• Can animate moderate objects with proficiency.
• Can pick-up new techniques quickly and easily and can debug just about anything.
• Sets a standard for all Technical Directors in continually raising the bar for speed, quality of work and adaptability.

Requirements: • 3-5+ years production experience or feature film experience with effects simulation work. • Bachelor's degree in computer science, engineering or computer graphics. • Demo reel required. • Ability to work with competency, energy and enthusiasm within a team environment with gentle supervision to complete a shot. • Exhibits excellent listening and communication skills, able to receive direction and criticism. • Excellent presentation/communication skills in dailies/shot review by clearly and briefly outlining what has been accomplished and what next should be addressed in the shot. • Engages in the creative process without ego, and accepts all final decisions with a positive and supportive attitude. • Demonstrates an excellent aesthetic eye, anticipating potential problems and using knowledge of how to use the tools to achieve the desired look. • Demonstrates superb problem-solving skills and takes the initiative to offer ideas and suggestions. • Prioritizes tasks and manages time very well. • Advanced simulation experience with either Houdini, Maya, 3DS Max or other software, and the ability to write expressions. • C++ skills. • Nice to have: Linux and scripting ability in Python, experience in MEL.

Benefits:
• A bonus and/or long-term incentive units may be provided as part of the compensation package.
• Full range of medical, financial, and/or other benefits, dependent on the level and position offered.

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