Senior Effects Technical Director
Posted 2025-04-05Description:
 The Effects Technical Director generates FX animation, procedural simulation, dynamic simulation, particle and fluid systems for feature film visual effects.
 Responsible for lighting, rendering and moderate-level compositing of complex shots with guidance from their supervisors.
 Designs and creates FX animation, procedural simulation, dynamic simulation, particle and fluid systems.
 Light complex/multiple creatures (hairy or furry creatures) and elements.
 Responsible for setting-up and wrangle heavy particle effects and enormous crowd shots.
 Excellent pipeline scripting ability.
 Solid compositing ability, can wrangle blue-screen extractions, working understanding of Nuke.
 Can write plug-ins, debug simulations and write set up and surface shaders with proficiency.
 Can write/hack procedural surface shaders and volumetric shaders with proficiency.
 Can animate moderate objects with proficiency.
 Can pick-up new techniques quickly and easily and can debug just about anything.
 Sets a standard for all Technical Directors in continually raising the bar for speed, quality of work and adaptability.
Requirements: Â 3-5+ years production experience or feature film experience with effects simulation work. Â Bachelor's degree in computer science, engineering or computer graphics. Â Demo reel required. Â Ability to work with competency, energy and enthusiasm within a team environment with gentle supervision to complete a shot. Â Exhibits excellent listening and communication skills, able to receive direction and criticism. Â Excellent presentation/communication skills in dailies/shot review by clearly and briefly outlining what has been accomplished and what next should be addressed in the shot. Â Engages in the creative process without ego, and accepts all final decisions with a positive and supportive attitude. Â Demonstrates an excellent aesthetic eye, anticipating potential problems and using knowledge of how to use the tools to achieve the desired look. Â Demonstrates superb problem-solving skills and takes the initiative to offer ideas and suggestions. Â Prioritizes tasks and manages time very well. Â Advanced simulation experience with either Houdini, Maya, 3DS Max or other software, and the ability to write expressions. Â C++ skills. Â Nice to have: Linux and scripting ability in Python, experience in MEL.
Benefits:
 A bonus and/or long-term incentive units may be provided as part of the compensation package.
 Full range of medical, financial, and/or other benefits, dependent on the level and position offered.
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